Friday, 16 December 2022

JAVA LAB FILE ( OOPS using JAVA Programs)- Object Oriented Programming LAB FILE FOR B.TECH

                                                     Object Oriented Programming LAB FILE

LIST OF PROGRAMS

S.No

PROGRAMS


1.

Introduction to Java.

 

 

2.

Write a Program to Print HelloWorld.

 

 

3.

Write a Program to add two numbers with out Scanner.

 

 

4.

Write a program to perform all mathematical calculations without Scanner.

 

 

5.

Write a program two sum two numbers by taking user input.

 

 

6

Write a program to make menu using Switch case.

 

 

7.

Write a Program to perform single inheritance that can solve a real life reusability problem.

 

 

8.

Write a program showing multi level inheritance where each class at new features and inherit some features from the base class

 

 

9

Write a program to perform multiple inheritance using interfaces

 

 

10.

Write a program of abstract class

 

 

11.

Write a program to perform exception handling using try and catch

 

 

12.

Write a program to create an application using swing

 

 




















PROGRAM NO: 1

AIM: Introduction to Java

THEORY: JAVA was developed by James Gosling at Sun Microsystems Inc in the year 1995, later acquired by Oracle Corporation. It is a simple programming language. Java makes writing, compiling, and debugging programming easy. It helps to create reusable code and modular programs. Java is a class-based, object-oriented programming language and is designed to have as few implementation dependencies as possible. A general-purpose programming language made for developers to write once run anywhere that is compiled Java code can run on all platforms that support Java. Java applications are compiled to byte code that can run on any Java Virtual Machine. The syntax of Java is similar to c/c++.

Java Terminology

Before learning Java, one must be familiar with these common terms of Java.

1.  Java Virtual Machine(JVM):  This is generally referred to as JVM. There are three execution phases of a program. They are written, compile and run the program.

·         Writing a program is done by a java programmer like you and me.

·         The compilation is done by the JAVAC compiler which is a primary Java compiler included in the Java development kit (JDK). It takes the Java program as input and generates bytecode as output.

·         In the Running phase of a program, JVM executes the bytecode generated by the compiler.

Now, we understood that the function of Java Virtual Machine is to execute the bytecode produced by the compiler. Every Operating System has a different JVM but the output they produce after the execution of bytecode is the same across all the operating systems. This is why Java is known as a platform-independent language.

2. Bytecode in the Development process:  As discussed, the Javac compiler of JDK compiles the java source code into bytecode so that it can be executed by JVM. It is saved as .class file by the compiler. To view the bytecode, a disassembler like javap can be used.

3. Java Development Kit(JDK): While we were using the term JDK when we learn about bytecode and JVM. So, as the name suggests, it is a complete Java development kit that includes everything including compiler, Java Runtime Environment (JRE), java debuggers, java docs, etc. For the program to execute in java, we need to install JDK on our computer in order to create, compile and run the java program.

4. Java Runtime Environment (JRE): JDK includes JRE. JRE installation on our computers allows the java program to run, however, we cannot compile it. JRE includes a browser, JVM, applet supports, and plugins. For running the java program, a computer needs JRE.

Primary/Main Features of Java

1. Platform Independent:  Compiler converts source code to bytecode and then the JVM executes the bytecode generated by the compiler. This bytecode can run on any platform be it Windows, Linux, or macOS which means if we compile a program on Windows, then we can run it on Linux and vice versa. Each operating system has a different JVM, but the output produced by all the OS is the same after the execution of bytecode. That is why we call java a platform-independent language.

2. Object-Oriented Programming Language:  Organizing the program in the terms of collection of objects is a way of object-oriented programming, each of which represents an instance of the class.

The four main concepts of Object-Oriented programming are:

·         Abstraction

·         Encapsulation

·         Inheritance

·         Polymorphism

3. Simple:  Java is one of the simple languages as it does not have complex features like pointers, operator overloading, multiple inheritances, and Explicit memory allocation. 

4. Robust:  Java language is robust which means reliable. It is developed in such a way that it puts a lot of effort into checking errors as early as possible, that is why the java compiler is able to detect even those errors that are not easy to detect by another programming language. The main features of java that make it robust are garbage collection, Exception Handling, and memory allocation.

5. Secure:  In java, we don’t have pointers, so we cannot access out-of-bound arrays i.e it shows ArrayIndexOutOfBound Exception if we try to do so. That’s why several security flaws like stack corruption or buffer overflow are impossible to exploit in Java. Also java programs run in an environment that is independent of the os(operating system) environment which makes java programs more secure .

6. Distributed:  We can create distributed applications using the java programming language. Remote Method Invocation and Enterprise Java Beans are used for creating distributed applications in java. The java programs can be easily distributed on one or more systems that are connected to each other through an internet connection.

7. Multithreading:  Java supports multithreading. It is a Java feature that allows concurrent execution of two or more parts of a program for maximum utilization of the CPU.

8. Portable:  As we know, java code written on one machine can be run on another machine. The platform-independent feature of java in which its platform-independent bytecode can be taken to any platform for execution makes java portable.

9. High Performance: Java architecture is defined in such a way that it reduces overhead during the runtime and at some time java uses Just In Time (JIT) compiler where the compiler compiles code on-demand basics where it only compiles those methods that are called making applications to execute faster.

10. Dynamic flexibility: Java being completely object-oriented gives us the flexibility to add classes,  new methods to existing classes and even create new classes through sub-classes. Java even supports functions written in other languages such as C, C++ which are referred to as native methods.

11. Sandbox Execution: Java programs run in a separate space that allows user to execute their applications without affecting the underlying system with help of a bytecode verifier. Bytecode verifier also provides additional security as its role is to check the code for any violation of access.

12. Write Once Run Anywhere: As discussed above java application generates a ‘.class’ file which corresponds to our applications(program) but contains code in binary format. It provides ease t architecture-neutral ease as bytecode is not dependent on any machine architecture. It is the primary reason java is used in the enterprising IT industry globally worldwide.

13. Power of compilation and interpretation: Most languages are designed with purpose either they are compiled language or they are interpreted language. But java integrates arising enormous power as Java compiler compiles the source code to bytecode and JVM  executes this bytecode to machine OS-dependent executable code.

 

 

PROGRAM NO: 2

AIM: Write a Program to Print HelloWorld.

PROGRAM CODE:

class Hello{

public static void main(String[] args){

System.out.println("Hello World");

}

}



 

PROGRAM NO: 3

AIM: Write a Program to add two numbers without Scanner.

PROGRAM CODE:

class ADD {

    public static void main(String[] args) {

        int a=10,b=12,sum;

        sum=a+b;

        System.out.println("sum of two no.s is: "+sum);

    }

}

 

By objects:

class A{

    int a,b;

    void input(int c, int d)

    {

        a=c;

        b=d;

    }

    void add(){

        System.out.println("sum is: "+a+b);

    }

}

class ADD1{

    public static void main(String[] args){

      

       A obj = new A();

       obj.input(3,5);

       obj.add();

    }

}

 

 

 

 

 

 

 

 

PROGRAM NO: 4

AIM: Write a program to perform all mathematical calculations without Scanner.

PROGRAM CODE:

class Calc {

    public static void main(String[] args) {

        int a=10,b=12,sum,sub,product,div,mod;

        sum=a+b;

            sub=a-b;

            product=a*b;

            div=a/b;

            mod=a%b;

 

System.out.println("sum of two no.s is: "+sum);

System.out.println("differnce of two no.s is: "+sub);

System.out.println("product of two no.s is: "+product);

System.out.println("division of two no.s is: "+div);

System.out.println("modulus of two no.s is: "+mod);

    }

}

 

 

 

PROGRAM NO: 5

AIM:  Write a program two sum two numbers by taking user input.

PROGRAM CODE:

import java.util.*;

class AddScan {

public static void main(String args[]){

    int a,b,sum;

    Scanner sc = new Scanner(System.in);

    System.out.print("enter the first no.: ");

    a=sc.nextInt();

    System.out.print("enter the second no.: ");

    b=sc.nextInt();

  sum=a+b;

  System.out.println("sum is: "+sum);

}

}

 

 

PROGRAM NO: 6

AIM: Write a program to make menu using Switch case.

PROGRAM CODE:

 

import java.util.Scanner;

 

class A{

public static void main(String args[]){

 

int a,b;

char operation;

 

Scanner input = new Scanner(System.in);

 

System.out.println("enter the first no.:");

a = input.nextInt();

System.out.println("enter the first no.:");

b = input.nextInt();

 

System.out.println("choose the operation (+,-,*,/,%): ");

operation = input.next().charAt(0);

 

switch(operation){

case '+':

System.out.println("sum of two no.s is: ");

System.out.println(a+b);

break;

 

case '-':

System.out.println("difference of two no.s is: ");

System.out.println(a-b);

break;

 

case '*':

System.out.println("product of two no.s is: ");

System.out.println(a*b);

break;

 

case '/':

System.out.println("division of two no.s is: ");

System.out.println(a/b);

break;

 

case '%':

System.out.println("modulus of two no.s is: ");

System.out.println(a%b);

break;

 

default:

System.out.println("Invalid input!!");

break;

}

input.close();

}

}



PROGRAM NO: 7

AIM:  Write a Program to perform single inheritance that can solve a real life reusability problem.

PROGRAM CODE:

class Phone {

    void call(){

        System.out.println("call");

         System.out.println(" ");

    }

}

class Smartphone extends Phone{

    void vedio_call(){

        System.out.println("vedio call");

    }

}

 

class SingleInheritance{

    public static void main(String args[]){

    Smartphone obj =new Smartphone();

     obj.call();

    obj.vedio_call();

}

}

 

 

 

 

PROGRAM NO: 8

AIM: Write a program showing multi level inheritance where each class at new features and inherit some features from the base class

PROGRAM CODE:

class Telephone {

    public void call(){

        System.out.println("Calling phone");

    }

}

class Phone extends Telephone{

    public void sms(){

        System.out.println("SMS phone");

    }

}

class Smartphone extends Phone{

    public void camera(){

        System.out.println("Camera phone");

    }

}

class MultilevelInheritance{

    public static void main(String args[]){

        Smartphone obj = new Smartphone();

        obj.call();

        obj.sms();

        obj.camera();

    }

}

 

PROGRAM NO: 9

AIM: Write a program to perform multiple inheritance using interfaces.

PROGRAM CODE:

interface Android{

            public void Playstore();

}

 

interface IOS{

            public void Applestore();

}

 

class Smartphone  implements Android,IOS{

            public void Playstore(){

                        System.out.println("Android applicatiions are here ");

            }

            public void Applestore(){

            System.out.println("IOS Applications are here ");

            }

}

 

class MultipleInheritance{

            public static void main(String args[]){

                        System.out.println("Smartphone");

                        Smartphone obj = new Smartphone();

                        obj.Playstore();

                        obj.Applestore();

            }

}

 

 

 

 

PROGRAM NO: 10

AIM: Write a program of abstract class.

PROGRAM CODE:

abstract class Bike{ 

  abstract void run(); 

} 

class Honda4 extends Bike{ 

void run(){

System.out.println("running safely");

} 

public static void main(String args[]){ 

 Bike obj = new Honda4(); 

 obj.run(); 

} 

} 

 



PROGRAM NO: 11

AIM: Write a program to perform exception handling using try and catch

PROGRAM CODE:

public class ExceptionHandle { 

 

    public static void main(String[] args) { 

        try 

        { 

        int data=50/0;   

        } 

          

        catch(Exception e) 

        { 

            System.out.println(e); 

        } 

        System.out.println("rest of the code"); 

    } 

     

} 

 

 

 

 

 

 

PROGRAM NO: 12

AIM: Write a program to create an application using swing

PROGRAM CODE:

import javax.swing.*;

import java.awt.*;

import java.awt.event.*;

 

public class SwingAddApp

{

   public static void main(String args[])

     {

       Addp obj=new Addp();

     }

}

 

class Addp extends JFrame implements ActionListener

{

  JLabel l1;

  JTextField t1;

  JLabel l2;

  JTextField t2;

  JButton b;

  JLabel l3;

 

  public Addp()

   {

     setLayout(new FlowLayout());

     l1=new JLabel("First Number:");

     t1=new JTextField(20);

    

     l2=new JLabel("Second Number:");

     t2=new JTextField(20);

    

     b=new JButton("Add");

 

     l3=new JLabel("Result");

    

     add(l1);

     add(t1);

     add(l2);

     add(t2);

     add(b);

     add(l3);

 

     b.addActionListener(this);

         

     setVisible(true);

     setSize(250,400);

 

     setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

  }

 

 public void actionPerformed(ActionEvent ae)

  {

    int num1=Integer.parseInt(t1.getText());

    int num2=Integer.parseInt(t2.getText());

 

    int value=num1+num2;

    l3.setText(""+value);

  }

 

}

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